

Each type of monster has at least one favored terrain that gives that monster an extra 500 ATK and DEF bonus when engaged in battle on that terrain. Reincarnation becomes available once after every 5 completed duels, win or loss.Įach space on the 7x7 duel board has a certain terrain. Cards can also be obtained using codes in the deck builder menu or through "reincarnation", which is where owned cards can be sacrificed to give three different cards of a slightly lower deck cost. Cards are obtained mainly through the "graveyard slots", which is a slot machine that appears after each win allowing the player to obtain cards from an opponent's deck that were sent to the graveyard during the duel. The game adds difficulty by forcing the player to have a lower overall deck cost than their opponent in order to duel that opponent, essentially forcing the player to have a weaker deck. Each card in the game has a "deck cost", which is a value given to a card based on its strength. Some deck leaders have special abilities based on their type and rank, which include raising the strength of nearby monsters, increasing life points by a small number each turn, or being able to move two spaces each turn instead of just one.Ī deck of exactly 40 cards is required to duel. A monster must be promoted at least once in order to act as a deck leader. When a monster accumulates enough experience, it will be promoted to the next rank. When monsters survive face-up on the field, destroy enemy monsters, or inflict life point damage to the opponent, they gain experience (monster experience is hidden). Monsters can be "promoted" with use in duels. A duel also ends after 100 turns have elapsed, at which point the player with the most remaining life points is declared the winner. The duel ends when one player's life points are reduced to zero or when a player ends a turn with their deck leader completely surrounded by enemy monsters in their summoning areas. When two monster cards on the field collide with each other, they are flipped face-up, and a battle takes place in the same manner as the trading card game, with life points being subtracted appropriately. Each card on the field as well as the deck leader itself can be moved one horizontal or vertical space each turn. Brown's ability to track items is also widely used in the game, whether for plot-related purposes or for finding health restoratives, raising Jennifer's chances of surviving.The player views their hand and selects the "Hourglass of Courage" monster card.Įach duel in the game takes place on a 7×7 table, with each player commanding a "Deck Leader" that acts as the representation of their life points as well as the means through which cards are played from the hand-one card each turn can be placed on the board in a space adjacent to the deck leader. Though he cannot fight, his growl will deter many of the enemies Jennifer may encounter. The player is able to issue commands to Brown. A unique gameplay feature is Brown, a Labrador retriever dog who accompanies Jennifer throughout the game. Jennifer is exceptionally weak even for a typical protagonist of this genre though she can fight (sometimes with improvised melee weapons, such as pipes), often the alternative to fighting is running away. Rule of Rose is an adventure game with survival horror elements. Unwillingly, Jennifer has to obey the rules of this society's hierarchy, re-discover her own past, and distinguish between reality and nightmare. Soon she finds herself trapped in an area controlled by a group of twisted orphan children, who call themselves the Red Crayon Aristocrats. Following the boy into the dark countryside, Jennifer discovers a strange orphanage. Jennifer is a young girl who has lost her memory and now finds herself on a bus, holding a storybook given to her by an enigmatic little boy. 5 /5The events of the game take place in England in the 1930s, and its story crosses the borders between reality and imagination.
